by Ewan Moore, Gaming Bible
Cyberpunk 2077’s much-needed 1.2 patch will be making its way to PC, consoles, and Stadia “soon”, CD Projekt RED has confirmed. The open-world sci-fi RPG got off to a rough start when it launched late last year, prompting apologies and promises to do better from the developer.
The slightly delayed 1.2 patch is a substantial step forward for Cyberpunk 2077, offering literally hundreds of changes both big and small. Some of these were teased earlier this month – such as fixes to the way police in Night City appear and act – but there are plenty more we’re just now learning about.
The patch notes cover changes to the game’s quest, open world, design, levels, audio, UI, stability, bug fixes, and so much more. You can expect everything from to huge adjustments like the enabling of ray-tracing on AMD graphics cards all the way through to fun little tweaks to the way characters behave.
Below is just a small sample of fixes and adjustments:
- Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
- Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
- Getting knocked down by vehicles no longer kills V after unlocking ‘The Rock” perk.
- Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
- Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances.
- The NCPD spawn radius for when the player commits a crime has been increased.
- New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
- Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
- Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
- Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
As I say, it’s a long, long list of changes. You can check out the full rundown over on the Cyberpunk 2077 website. CDPR has yet to announce a set release date for the patch, but it should be arriving very soon. It remains to be seen if this update will be enough to return Cyberpunk 2077 to the PlayStation Store, where it has now been missing for over 100 days.