“We are always committed to 60 FPS for multiplayer experiences,” he said. “On top of that, when you have large spaces, you also have to have better streaming technology. So we also invested in our streaming technology to make sure that experience runs at 60 FPS.”
At its core, Blackout mode is just one of several multiplayer experiences in Black Ops 4 (alongside traditional multiplayer and a Zombies mode) meant to emphasize what Bunting sees as a dominant trend in gaming that favors multiplayer experiences over single-player ones. And multiplayer experiences require ongoing support. Treyarch continued work on Black Ops 3 for years after development, but didn’t do much to call attention to the regular updates born from constantly monitoring player behavior and data analysis. But the way fans engaged with BO3 over several years informed how BO4 was designed.
“We have always been a studio that has paid attention to the community and updated our game a on a regular basis, more so than the standard in the industry, I’m sure. A lot of that we didn’t really advertise,” he said. “ Black Ops 3 wasn’t built from the beginning to be that game, that’s just how we evolved it over time. With this game we are building it that way from the beginning.”
Ultimately, Treyarch hopes to give fans a reason to squad up and play over and over again. The team has designed Black Ops 4 to be a title that sees frequent updates and a steady injection of new content. Bunting understands it needs to be open-ended in order to stay fresh and exciting.
“An experience like this has to be sandboxy and has to allow lots of room for those impromptu, ad hoc moments you can never get again. Each game is a different story,” he said. “We wanted to make a game that as going to deliver on that promise of letting players play with their friends in more ways than ever before.”
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