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by ‘James’ Ubisoft has issued a response to the recent concerns surrounding the “parity” the studio has made for their upcoming game, Assassin’s Creed Unity. Vincent Pontbriand, the mind who started this whole commotion by stating they shot for parity between the two consoles to avoid any “debates and stuff” was the first to issue a response. Pontbriand stated that […]
Ubisoft has issued a response to the recent concerns surrounding the “parity” the studio has made for their upcoming game, Assassin’s Creed Unity.
Vincent Pontbriand, the mind who started this whole commotion by stating they shot for parity between the two consoles to avoid any “debates and stuff” was the first to issue a response. Pontbriand stated that they would “absolutely not” lower the resolution for the PS4 version, something they’ve been working on for four years.
Like before, Pontbriand cites Unity’s massive crowds and the detail Ubisoft has put into Paris as the reasons both versions are 900p/30fps:
“We realize we had also pushed for 1080p in some of our previous games, including AC4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay.”
Assassin’s Creed Unity will be available on the PS4 and Xbox One on November 11th.
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