by William Usher The resolution disparity continues on as the Xbox One and PS4 face off over the latest high-end eighth generation exclusive, Lords of the Fallen. The game is a Dark Souls-style hack-and-slash, action-adventure that focuses a lot on the strategy and skill of combat rather than just relying on rapid button mashing. It’s been revealed, however, that Lords […]
by William Usher
The resolution disparity continues on as the Xbox One and PS4 face off over the latest high-end eighth generation exclusive, Lords of the Fallen. The game is a Dark Souls-style hack-and-slash, action-adventure that focuses a lot on the strategy and skill of combat rather than just relying on rapid button mashing. It’s been revealed, however, that Lords of the Fallen won’t be running at native 1080p on the Xbox One.
Videogamer managed to get in word with Lords of the Fallen creative director Tomasz Gop, who talked to them about the spec performance of the upcoming game for the eighth generation home consoles.
According to Gop…
[They’re] “pretty much similar,” [but] “probably the resolution [on Xbox One] is like 900p instead of 1080p on PlayStation 4. But apart from that there’s nothing different I would say.”
Lords of the Fallen hasn’t been spread across the gaming news-wire quite in the same way as other titles, but it’s one of the few games coming out this fall that I’m thoroughly excited for.
Even though the game is still within the Dark Souls-clone arena, it manages to separate itself by focusing heavily on how combat plays out. For instance, enemies using shields require weapons that hook around or deflect the shield in order to get an attack in on the body of the enemy. Additionally, weapon weight and swing/strike/slash attacks alter how the player-character or enemies react to said attacks, opening them up for more devastating blows, combos or counter-hits. It’s an extremely tactical game that slows the combat down so players will have to think about how they engage rather than just engaging for the sake of it. Hit-spam combos from games like Dynasty Warriors are no where to be found in Lords of the Fallen.
As for the resolution disparity… it’s to be expected and it’s an expectation that we’ll likely see grow as the generation wears on. Software optimization can’t fix hardware limitations.
It’s been brought up many times previously that the Xbox One had problems hitting 1080p, and unless a game is specifically designed around certain architectural designs of Microsoft’s console, it’s likely to continue to running into problems rendering games above 900p.
However, this doesn’t mean that gamers can’t have fun with the game. If you don’t mind a slightly lower resolution then you might be find with paying the same amount for a game that renders 633,000 pixels less than the competition.
Of course, let be known that even some games on PC have a tough time maintaining native 1920 x 1080 full HD resolutions with the graphics maxed out, as evidenced in the performance analysis of the Asus ROG GL551JM. You sometimes have to give and take with these things.
As for Lords of the Fallen… the game is scheduled to release soon, and Gop mentioned that the title has already been certified and they’re just brushing up some bug fixes and glitches before release…
“It’s really, really close [to completion],” … “Pretty much the only thing that we’re doing is last minute fixes, but we’ve already been certified. We’re already past the US certification for PlayStation.”
The game is due to drop on October 31st for Xbox One, PS4 and PC.