by Patrick Frye The Destiny game is not meeting the expectations of a good number of gamers, and some believe the most apt word to describe the video game is “sterile.” But is Bungie right when they said you simply have to play further in to get to the good stuff? In a related report by The Inquisitr, an Activision […]
by Patrick Frye
The Destiny game is not meeting the expectations of a good number of gamers, and some believe the most apt word to describe the video game is “sterile.” But is Bungie right when they said you simply have to play further in to get to the good stuff?
In a related report by The Inquisitr, an Activision press release claims Destiny sales numbers have already reached $500 million, but it’s possible this claim is not entirely true.
Writing for Forbes, Paul Tassi has been playing Destiny a good number of hours, and he claims it’s the sky high expectations of gamers that has led to disappointment.
“It just doesn’t seem like what was promised. It’s a giant world, but it’s empty, as I explained in detail yesterday. We were promised a ‘shared world shooter’ and quasi-MMO like nothing else before it. Planets to explore! Sci-fi mysteries to uncover! A whole new video game universe to enjoy over the next ten years. And yet, that’s not what the final game delivered, at least not at launch. It’s largely empty maps with an uncomfortably sterile hub world, and on top of it all, a story so incoherent even the game’s most ardent defenders admit it’s terrible….
“In short, it’s about expectations. The problem is that when we heard news about a shooter MMO from Bungie, we expected all the best things about the two genres. The massive universe with so much to discover. Characters to meet, mysteries to solve, friends to make, and so on. Instead, we got the worst aspects of an MMO, grinding for marginally better gear in repetitive zones, without the backdrop of an interesting universe at all. Bungie got two of their key points right, the amazing visuals and the tight gameplay, but they missed everything else.”
It’s reviews like this that has Bungie playing damage control. Bungie Executive Producer Patrick O’Kelley said in an interview posted to Xbox Wire that the best parts of Destiny require committing enough time.
“Twenty hours in, I think that players will find that they’ve evolved to playing a whole different kind of game than the shooter that started them off. They’ll find that they’re immersed in a different world, and are deep into the history of their characters. They’ll have built a community of other players. And, without realizing it, they’ll have learned some sophisticated mechanics that enable them to gear up and dive into a six-player cooperative raid, in pursuit of high-level exotic weapons and armor.”
Many gamers are finding that you can expect around 16 hours of gameplay if you focus on just the main story of Destiny. Besides putting in the extra time, Bungie is also already planning new free updates and of course there is the two larger DLC packs coming down the pipeline.